Property Boolean Changed_State
Read Access: | Get Changed_State to BooleanVariable |
Write Access: | Set Changed_State to BooleanVariable/Value |
If the value of the Changed_State property is True, one of the data entry objects (DEOs) attached to this object has changed. Set by DEOs.
This property would rarely be set directly. Normally Should_Save should be used to figure out if the DDO structure is changed. Changed_State only looks at changes made to the requested DDO, where Should_Save tests Changed_State and also checks to see if any of the parent DDO's have their Changed_State set to True.