Name | Description |
---|---|
Auto_Top_Item_State | Determines if the current_item is set to the top_item when the object takes the focus |
Aux_Value | Is only used by the system if an object is referenced on the on_item command line |
Changed_State | Set when users change information in the items of the menu |
Checkbox_Item_State | Allows any item to become a checkbox-type item |
Current_Item | The object that the end user is currently pointing to |
Display_Size | Returns the number of windows in the menu |
Entry_State | Determines if data can be entered into the control |
Item_Changed_State | Data entry to, or selection of, an item causes its Item_Changed_State property to become True |
Item_Count | Returns the total number of items in the object. |
Item_Matching | Searches a menu of items for a matching string value |
Line_Size | Returns number of columns of a grid or number windows per line of a menu |
Message | Identifies the message that is sent when users press the Enter key on the item |
Prototype_Object | |
Search_Mode | Determines how users may move the selection cursor to a choice by use of (alphanumeric) keys matching the content of the choice |
Select_Count | Maintains the total number of selected items in the menu |
Select_Mode | Determines how item-level selections are processed |
Select_State | Each item may be selected by setting the select_state of the item |
Shadow_State | Determines if item is enabled (not shadowed) |
Top_Item | The item that is first in the display window |
Value | Gets and sets the data value (content) for an object or item |
Wrap_State | Controls the action of the cursor control keys and search_mode ranges during item navigation |
Inherited Properties from cUIObject | |
Active_State | Indicates whether or not the object is activated |
Attach_Parent_State | Determines whether an object that is activated will be added to the next level of the current focus (false) or the next level of its parent (true) |
Block_Mouse_State | Determines whether or not the use of the mouse is restricted |
Client_Area_State | Determines if object is a user interface container for children |
ContainsFocus | Determines if the container contains the focus |
Current_Scope | Returns the object_id of the currently active scoping object |
Dynamic_Update_State | Determines whether or not the image of an object that can be seen will be updated when a change to the object occurs |
Entry_msg | Hook sent whenever the object is about to receive the focus |
Error_Text | Gets the text from FLEXERRS.DAT that corresponds to the passed error number |
Error_Text_Available | Determines if Error Text is available for this error number |
Exit_msg | Hook sent whenever the object is about to lose the focus |
Find_Scope | Returns the scoping object of the current object |
Focus | Returns the ID of the object that currently has the focus |
Focus_Mode | Determines the conditions under which the object will take the focus |
Key_Path | Determines the delegation path for on_key key assignments |
Last_Child | Returns the Object_Id of the last focus child |
Location | Determines the position of the upper left pixel of the object's window |
Module_Name | Assists in the process of locating context-sensitive help information |
Next_Focus | Returns the object that is positioned in the focus tree as the next object at the same level as this object |
Next_Level | Returns the object that is positioned in the focus tree as the first object in the next level |
Next_Scope | Returns the object that is the next_scope object of the current scope |
Popup_State | Determines whether the object should respond to the standard Activate message, or via the Popup message |
Prior_Focus | Returns the object that is positioned in the focus tree as the prior object at the same level as this object |
Prior_Level | Returns the object that is the root of this object's level in the focus tree |
Prior_Scope | Returns the object that is the prior_scope object of the current scope |
Ring_State | Determines whether or not the objects added into the next level of this object are to act as a ring |
RingParent | Returns the object handle of the object that is its ring parent |
Scope_Focus | A property of scope objects in the focus tree |
Scope_State | Determines whether the objects at the next level of this object and beyond, are to be scoped by this object |
Search_Case | Determines whether searches performed are case-sensitive or not |
Size | Determines the size of a window in dialog units |
Skip_State | Determines whether or not the switch and switch_back messages skip over this object during focus movement |
Visible_State | Determines whether object is visible |
Inherited Properties from cObject | |
Child_Count | Returns the number of child objects the object contains |
Delegation_Mode | Determines if and how unknown messages are delegated |
Name | Returns the full name of the object including parentage |
Object_Id | Returns the object handle of the object, can be used to determine if an object exists |
Object_Label | Returns the short name of an object |
Parent | Returns the parent of an object |
peNeighborhood | Determines how an object and its descendents participate in object neighborhood referencing |