|iHeight||Gui height to be converted to dialog units|
|iWidth||Gui width to be converted to dialog units|
A folded value, representing the height (hi) and width (low) in dialog units
Function GuiToDialog Integer iHeight Integer iWidth Returns Integer
|Call:||Get GuiToDialog iHeight iWidth to IntegerVariable|
GuiToDialog is used to convert gui units to dialog units. This is passed a gui height and a gui width and it returns a folded value representing those values in dialog units. The Hi value represents the height, the Low value represents the width.
This function returns a folded integer value.
When the value of the property is retrieved, the value of these two properties is returned as a folded integer. The value of these parameters can be accessed using the hi() and low() functions.
This can be used to convert client and window gui units to dialog units.
// this finds the client size of an object in dialog units Get GuiClientSize of oView to iGuiSize Move (Hi(iGuiSize)) to iGuiY Move (Low(iGuiSize)) to iGuiX Get GuiToDialog of oView iGuiY iGuiX to iSize Move (Hi(iSize)) to iDialogY Move (Low(iSize)) to iDialogX
For example, this code can be used to place an editor within a view with a exact two dialog margin around it. This will work with any view with any style border or caption bar.
// Assume this code is within the view // pass the child edit object to size and locate Procedure SizeAndLocateEditor handle hoEdit Integer iSize iGuiSize iX iY Get GuiClientSize to iGuiSize Move (Hi(iGuiSize)) to iY Move (Low(iGuiSize)) to iX Get GuiToDialog iY iX to iSize Move (Hi(iSize)) to iY // this is the Y dialog unit Move (Low(iSize)) to iX // this is the X dialog unit Set Size of hoEdit to (iY-4) (iX-4) Set Location of hoEdit to 2 2 End_ProcedureSee Also
DialogToGui | GuiClientSize | GuiWindowSize