Properties for Form

View property list in alphabetical order

Capslock_StateDetermines if all text entered to this object from the keyboard will be converted to upper case
Enabled_StateDetermines if an object is enabled or disabled
Explicit_Shadow_StateIndicates if an object is contextually shadowed by an ancestor
Floating_Menu_ObjectIdentifies the floating context menu for this object
Help_IdUsed to specify an object's context ID
Help_KeywordUsed to specify an object's context keyword
Item_Shadow_StateDetermines if an object's item is enabled or disabled
LabelSets the text for a label or heading for an entry control object
Label_Col_OffsetThe horizontal distance from the object to its label
Label_ColorThe background color of the object's label
Label_FontItalicsDetermines whether the object's label text is italicized
Label_FontPointHeightRepresents the height of a label object in points.
Label_FontSizeThe font size of the object's label
Label_FontUnderlineDetermines whether the object's label text is underlined
Label_FontWeightThe font weight of the object's label
Label_Justification_ModeThe justification mode for the text within this object's label
Label_ObjectReturns the object handle to the object's label
Label_OffsetReturns both the Label_Row_Offset and the Label_Col_Offset
Label_Row_OffsetThe vertical distance from the top edge of the object and its label
Label_TextColorThe text color of the object's label
Label_TypeFaceThe type face of the object's label
Object_Shadow_StateReplaced by enabled_state, whose boolean logic is the inverse of this property's
pbCenterToolTipDetermines if ToolTips are centered, horizontally, with respect to the client area rectangle of the control
pbShowPlaceholderOnFocusDetermines whether a placeholder value will be shown when the control takes the focus
phoToolTipControllerReferences the ToolTip controller object used to display this object's ToolTip
Prompt_Button_ModeDetermines how and if a prompt button will appear within a entry form
Prompt_Button_ValueSpecifies the text displayed in the prompt button for this object
Prompt_ObjectThe object that pops up when the kPrompt key (F4) is pressed or the Popup message is received
psHtmlHelpTopicHtml help page name (e.g. reporting.htm) and optional bookmark. Can be used to locate the proper contextual help page.
psPlaceholderSets the placeholder value shown inside the control when it is blank
psToolTipSets ToolTip text for this object
Status_HelpDetermines the status text that will be displayed when this object takes the focus
Use_Parent_Status_HelpDetermines if parent's status help is used when object status help is empty

Inherited Properties from DfBaseForm

Form_ButtonAllows you to define and place a button within your form
Form_Button_BitmapAllows you to define the bitmap for a button within your form
Form_Button_ValueDetermines the contents of a form prompt-button
Form_Button_Window_HandleReturns the Windows object handle of the prompt button
Form_Justification_ModeDetermines how data will be displayed
Form_MarginDefines the maximum number of characters that can be typed into a data-entry field
Form_MaskProvides the token characters for the mask for an entry item
Masked_ValueReturns a Form or grid value with masking character
Password_StateDetermines if each character of a form's value is masked by an asterisk "*", rather than the characters that are typed

Inherited Properties from DfBaseList

Auto_Top_Item_StateDetermines if the current_item is set to the top_item when the object takes the focus
Aux_ValueIs only used by the system if an object is referenced on the on_item command line
Button_AspectA low-level form message that controls the appearance of a form
Changed_StateSet when users change information in the items of the menu
Checkbox_Item_StateAllows any item to become a checkbox-type item
Current_ItemThe object that the end user is currently pointing to
Display_SizeReturns the number of windows in the menu
Entry_StateDetermines if data can be entered into the control
FontSizeObsolete Returns/sets the font size of the current font
Form_BitmapPlaces a bitmap named sBitmapName into iItem
Form_BorderSets the border style of a form region
Form_ColumnControls the horizontal placement (column position) of the form display within the object
Form_DatatypeDefines a Form or Grid cell's data type and masking characteristics
Form_Extended_StyleSets the extended-window style of form region
Form_FontHeightObsolete Sets the height of the font in the form display
Form_FontItalicsObsolete Determines if the current form's font will be italicized without resizing the control
Form_FontPointHeightSets the form's FontPointHeight without resizing the control
Form_FontUnderlineObsolete Determines if the form's font will be underlined without resizing the control
Form_FontWeightObsolete Sets the Striking weight of form's font without resizing the control
Form_GuiColumnControls the horizontal placement (column position) of the form display within the object in pixels
Form_GuiHeightSets the height of the font in the form display in pixels
Form_GuiRowControls the vertical placement, in pixel units, of the form display within the object
Form_GuiWidthSets the width of the form item in pixels
Form_HeightSets the height of the font in the form display in logical units
Form_OptionsSets or gets all of the form_options for a form region
Form_RowControls the vertical placement, in logical units, of the form display within the object
Form_StyleSets the window style for the form region
Form_TypefaceObsolete Sets the form's Typeface without resizing the control
Form_WidthSets the width of the form item in logical units (usually dialog units)
Form_Window_HandleReturns the Windows window handle for the form region
Item_Changed_StateData entry to, or selection of, an item causes its Item_Changed_State property to become True
Item_CountReturns the total number of items in the object.
Item_MatchingSearches a menu of items for a matching string value
Line_SizeReturns number of columns of a grid or number windows per line of a menu
MessageIdentifies the message that is sent when users press the Enter key on the item
Search_ModeDetermines how users may move the selection cursor to a choice by use of (alphanumeric) keys matching the content of the choice
Select_CountMaintains the total number of selected items in the menu
Select_ModeDetermines how item-level selections are processed
Select_StateEach item may be selected by setting the select_state of the item
Top_ItemThe item that is first in the display window
ValueGets and sets the data value (content) for an object or item
Wrap_StateControls the action of the cursor control keys and search_mode ranges during item navigation

Inherited Properties from DfBaseControl

Border_StyleSpecifies the border style of this object

Inherited Properties from DfBaseUIWindow

Mouse_CaptureCauses all DataFlex mouse events to be sent to the object that captures the mouse
Windows_Override_StateAllows DataFlex to stop the default windows behavior for mouse and keyboard messages

Inherited Properties from DfBaseWindow

Absolute_GuiOriginReturns the screen coordinates of the top left corner of a DataFlex object
BitmapDisplays a bitmap in an object
Bitmap_HeightReturns the height of the image contained in the file named by bitmap
Bitmap_StyleSpecifies the position, size, or shape in which the bitmap image for this object is to be displayed
Bitmap_WidthReturns the width of the image contained in the file named by bitmap
ColorThe background color of the object
Container_HandleReturns the Windows window handle of the DataFlex object's container
Extended_Window_StyleSets the extended window style for the Windows object
FontItalicsDetermines if current font is to be italicized
FontPointHeightRepresents the height of an object in points. Suggested mechanism for getting and setting font heights.
FontUnderlineDetermines if font will be printed with underscores at the base of the character
FontWeightStriking weight of control's font
pbSizeToClientAreaDetermines if the object's size is based on the outer window bounding area or the client size area
peAnchorsDescribes how you want the control to react whenever its container changes size
Physical_FontSizeObsolete Specifies the fontsize in pixels
piMaxSizeDetermines the limit of the maximum size that a Component can be
piMinSizeDetermines the limit of the minimum size that a Component can be
Text_ExtentReturns the pixel with of the passed TextValue based on the typeface and style of the current object
TextColorThe text color of the object
TypefaceThe typeface of the selected font
Window_HandleReturns the Windows window handle of the DataFlex object
Window_StyleSets the window style for the Windows object

Inherited Properties from cUIObject

Active_StateIndicates whether or not the object is activated
Attach_Parent_StateDetermines whether an object that is activated will be added to the next level of the current focus (false) or the next level of its parent (true)
Block_Mouse_StateDetermines whether or not the use of the mouse is restricted
Client_Area_StateDetermines if object is a user interface container for children
ContainsFocusDetermines if the container contains the focus
Current_ScopeReturns the object_id of the currently active scoping object
Dynamic_Update_StateDetermines whether or not the image of an object that can be seen will be updated when a change to the object occurs
Entry_msgHook sent whenever the object is about to receive the focus
Error_TextGets the text from FLEXERRS.DAT that corresponds to the passed error number
Error_Text_AvailableDetermines if Error Text is available for this error number
Exit_msgHook sent whenever the object is about to lose the focus
Find_ScopeReturns the scoping object of the current object
FocusReturns the ID of the object that currently has the focus
Focus_ModeDetermines the conditions under which the object will take the focus
Key_PathDetermines the delegation path for on_key key assignments
Last_ChildReturns the Object_Id of the last focus child
LocationDetermines the position of the upper left pixel of the object's window
Module_NameObsolete Assists in the process of locating context-sensitive help information
Next_FocusReturns the object that is positioned in the focus tree as the next object at the same level as this object
Next_LevelReturns the object that is positioned in the focus tree as the first object in the next level
Next_ScopeReturns the object that is the next_scope object of the current scope
Popup_StateDetermines whether the object should respond to the standard Activate message, or via the Popup message
Prior_FocusReturns the object that is positioned in the focus tree as the prior object at the same level as this object
Prior_LevelReturns the object that is the root of this object's level in the focus tree
Prior_ScopeReturns the object that is the prior_scope object of the current scope
Ring_StateDetermines whether or not the objects added into the next level of this object are to act as a ring
RingParentReturns the object handle of the object that is its ring parent
Scope_FocusA property of scope objects in the focus tree
Scope_StateDetermines whether the objects at the next level of this object and beyond, are to be scoped by this object
Search_CaseDetermines whether searches performed are case-sensitive or not
SizeDetermines the size of a window in dialog units
Skip_StateDetermines whether or not the switch and switch_back messages skip over this object during focus movement
Visible_StateDetermines whether object is visible

Inherited Properties from cObject

Child_CountReturns the number of child objects the object contains
Delegation_ModeDetermines if and how unknown messages are delegated
NameReturns the full name of the object including parentage
Object_IdReturns the object handle of the object, can be used to determine if an object exists
Object_LabelReturns the short name of an object
ParentReturns the parent of an object
peNeighborhoodDetermines how an object and its descendents participate in object neighborhood referencing